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10 meest geklikt

!!10 meest geklikt!!

C-dance

Cd Covers

the best cd covers

  • Cd cover cc
  • Cover island
  • Cover zoeker
  • Covernetz

Disco shop

!!disco shop!!

  • Beglec
  • Clubsound
  • Conrad
  • Disco winkel
  • Fire-ball
  • Spice
  • Tissink
  • Velleman

Divx subtitles

the best subtitles

  • Black phantom
  • Divx 4 all
  • Divx station
  • Divx-files
  • Startkabel divx

Downloads

!!the best downloads!!

  • Blubster 2.5
  • Kazaa 2.5.2
  • Msn 6.1
  • Real player
  • Winamp 3 full
  • Windows media player 9

EuRo GulDen CalCuLaToR

Free software

!!the best software!!

  • Cosmi
  • Downloadzz
  • Motor eitaliano
  • Suprnova

GamE

Gamezz

leuke gamezz

  • Cool games
  • Free games
  • Game
  • Jippii
  • Spele
  • Spelletjes

Gifplaatjes , animaties

leuke animaties

  • Disco gifjes
  • Gifplaatjes
  • Gifplanet
  • Gifs
  • Mut's gifjes

Headlines

!!headlines!!

Mobiel

!!alles voor gsm!!

  • Bamikanarie
  • Free polyphonic ringtones
  • Gsm nederland
  • Gsm web
  • Hi free sms
  • Hot sms
  • Nokia 3510i stuff
  • Nokia fan
  • Nokia java games
  • Sms gedichtjes

Movies

moevies uit de bioscoop

  • Gothika  
  • Hidalgo   
  • Kill bill marathon  
  • Scoobydoo 2  

MsN StUfF

!!msn stuff!!

  • Chat namen
  • Coole naam
  • Mess
  • Mess base
  • Mess emoticons
  • Messenger tools
  • Msn planet
  • Msn skins
  • Msn tweakzone

Muziek

!!download muziek!!

  • Dutch top 40 net
  • Mp3 mediaworld
  • Simple mp3
  • Startkabel top 40
  • Xtreme mp3

My other sites

  • Dj maiky
  • Dj-maiky
  • OOO-maiky-OOo

Online shop

online shoppen

  • Conrad elektro stuff
  • Ebay
  • Ricardo
  • Velleman disco stuff

Polyfone ringtones

!!the best ringtones!!

Posters loesje

!!loesje posters!!

ShOuTbOx

laat ff berichtje achter

Sport

//Plaats hier de url van je eerste pagina. goTo="script_ball_intro.htm"; //Grootte van de stilstaande bal. F=90; S=new Array(90,20,30,40,50) //Snelheid. min=10; max=30; //Verander niets na hier. n6=(document.getElementById&&!document.all); n4=(document.layers); ie=(document.all); d=(n4||ie)?'document.':'document.getElementById("'; a=(n4||n6)?'':'all.'; n6r=(n6)?'")':''; s=(n4)?'':'.style'; TY=0; TX=0; I=new Array(); P=new Array(); HT=new Array(); HY=new Array(); HX=new Array(); Y=new Array(); X=new Array(); A=new Array(); PY=new Array(); PX=new Array(); CR=new Array(); D=new Array(); B=new Array(); SP=new Array(); SP2=new Array(); Q=new Array(); CY=new Array(); CX=new Array(); IL=new Array(); ILS=new Array(); TD=new Array(); SH=new Array(); L=new Array(); p1x=new Array(); p1y=new Array(); p2x=new Array(); p2y=new Array(); CY=new Array(); CX=new Array(); FDS=new Array(); DS=new Array(); if (ie){ document.write(""); } if (n6){ document.write(""); document.write(""); document.write(""); } if (n4){ document.write(""); document.write(""); document.write(""); } for (i=0; i < S.length; i++){ if (ie){ document.write(""); } if (n6){ document.write(""); document.write(""); document.write(""); } if (n4){ document.write(""); document.write(""); document.write(""); } Y[i]=10; X[i]=10; D[i]=30; SP[i]=min+Math.floor(Math.random()*max); SP2[i]=SP[i]; } function Move(){ H=(n4||n6)?window.innerHeight:document.body.clientHeight; W=(n4||n6)?window.innerWidth:document.body.clientWidth; T1=eval(d+a+"still"+n6r+s); R1=F/2; T1.top=H/2-R1; T1.left=W/2-R1; //center of stationary ball!! TY=(ie)?T1.pixelTop+F/2:parseInt(T1.top)+F/2; TX=(ie)?T1.pixelLeft+F/2:parseInt(T1.left)+F/2; for (i=0; i < S.length; i++){ T2=eval(d+a+"move"+i+n6r+s); R2=S[i]/2; CR[i]=R2+R1; //center of moving balls!! PY[i]=(ie)?T2.pixelTop+S[i]/2:parseInt(T2.top)+S[i]/2; PX[i]=(ie)?T2.pixelLeft+S[i]/2:parseInt(T2.left)+S[i]/2; //Angle between center of balls and still!! ay=PY[i]-TY; ax=PX[i]-TX; A[i]=Math.atan2(ay,ax)*180/Math.PI; if (A[i] < 0) A[i]+=360; //Shortest distance between centre's of stationary and moving balls!! dx=TY-PY[i]; dy=TX-PX[i]; DS[i]=Math.sqrt(dx*dx+dy*dy); FDS[i] = Math.floor(DS[i]); Q[i]=(FDS[i]-CR[i]); if (Q[i] < 0) Q[i]=0; //The following is based on a standard line/circle intersection routine. B[i]=R1/R2+1; CY[i]=PY[i]-(DS[i]/B[i])*Math.sin(A[i]*Math.PI/180); CX[i]=PX[i]-(DS[i]/B[i])*Math.cos(A[i]*Math.PI/180); //Line start point!! p1y[i]=CY[i]; p1x[i]=CX[i]; //Line end point!! p2y[i]=CY[i]+1*Math.sin(D[i]*Math.PI/180); p2x[i]=CX[i]+1*Math.cos(D[i]*Math.PI/180); L[i]=(p2x[i]-p1x[i])*(p2x[i]-p1x[i])+(p2y[i]-p1y[i])*(p2y[i]-p1y[i]); //Travelling towards if SH is less than zero. SH[i]=2*((p2x[i]-p1x[i])*(p1x[i]-TX)+(p2y[i]-p1y[i])*(p1y[i]-TY)); TD[i]=TX*TX+TY*TY+p1x[i]*p1x[i]+p1y[i]*p1y[i]-2*(TX*p1x[i]+TY*p1y[i])-R1*R1;//OK! //Contact possible if IL is greater than zero! IL[i]=SH[i]*SH[i]-4*L[i]*TD[i]; ILS[i]=Math.sqrt(IL[i]); HT[i]=(-SH[i]-ILS[i])/(2*L[i]); HX[i]=p1x[i]+HT[i]*(p2x[i]-p1x[i]);//Contact point x. HY[i]=p1y[i]+HT[i]*(p2y[i]-p1y[i]);//Contact point y. //Required angle. a1= HY[i]-TY; a2= HX[i]-TX; I[i]=Math.atan2(a1,a2)*180/Math.PI; if (I[i] < 0) I[i]+=360; //Distance to impact point. d1=HY[i]-CY[i]; d2=HX[i]-CX[i]; P[i]=Math.floor(Math.sqrt(d1*d1+d2*d2)*2); //Error adjust. For this situation only! if (Q[i] R2)?SP[i]*2:SP[i]; if ((P[i] 1) && (SH[i] < 0)){ SP[i]=0; Y[i]=(TY-R2)+CR[i]*Math.sin(I[i]*Math.PI/180); X[i]=(TX-R2)+CR[i]*Math.cos(I[i]*Math.PI/180); } if ((Q[i] == 0) && (SH[i]

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!!telefoongids!!

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Top 10 ringtones

beste ringtones

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WeLcoM

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